The Ammo.js (Bullet) physics backend. The Ammo global must be available when the world is
constructed - load the library first, then supply the backend to the application:
When AppOptions#physicsWorld is omitted, the engine creates this backend
automatically once application libraries have loaded, if the Ammo global is present.
The Ammo.js (Bullet) physics backend. The
Ammoglobal must be available when the world is constructed - load the library first, then supply the backend to the application:When AppOptions#physicsWorld is omitted, the engine creates this backend automatically once application libraries have loaded, if the Ammo global is present.